Gamification in language room ----- Serious Games
I
want to practice gamification in another type of game called serious game, which is
focus on a particular purpose and environment and no end to play. What I
chose for this time is My Beauty Spa Panic from a gaming website OgiGames.
I design learning
objectives with four levels depend on the different difficulty class. First is
describing walking routes of characters (Customer goes straight and then turn
left). Second is vocabulary about spa (towel bathtub massage). Third is verb-tense
(The waiter is doing nail polish for the customer now and they finished shower
just now.). Fourth is story-telling. Students are asked to tell classmates what
happened in his spa panic. I plan to assess my teaching goal by two ways: peer
mediation and expert mediation. The whole class works in pairs to play this
game and be required to practice learning objectives with each other by turns.
Then I will call some students answer my questions related to the lesson.
This game might be better designated as a strategy game. A person who works in a spa is called a beautician. A person who works in a restaurant and waits on tables is a waiter.
回复删除