显示标签为“Gamification”的博文。显示所有博文
显示标签为“Gamification”的博文。显示所有博文

2013年12月7日星期六

GoAnimate

Companion in Trouble

This website is similiar with the one I introduced in last blog. They are all tools to creat a new video belongs to yourself. But there are some obvious differences between them. GoAnimate is the one you can totally define your own background scene, the dialogue and characters even to the action and emotion. Its process seem to make flash, a little bit complicate but more ideal. Teacher can use it as a model of role play. It is better than doing lots of oral or written instruction. Also, teacher can use it as a method to encourage students practicing English speaking. It is more livily than the dialogue on the textbook and must be receive positive influence.

2013年10月15日星期二

Gamification in language room ----- Serious Games


I want to practice gamification in another type of game called serious game, which is focus on a particular purpose and environment and no end to play. What I chose for this time is My Beauty Spa Panic from a gaming website OgiGames.

    I design learning objectives with four levels depend on the different difficulty class. First is describing walking routes of characters (Customer goes straight and then turn left). Second is vocabulary about spa (towel bathtub massage). Third is verb-tense (The waiter is doing nail polish for the customer now and they finished shower just now.). Fourth is story-telling. Students are asked to tell classmates what happened in his spa panic. I plan to assess my teaching goal by two ways: peer mediation and expert mediation. The whole class works in pairs to play this game and be required to practice learning objectives with each other by turns. Then I will call some students answer my questions related to the lesson.

Gamification in language room ----- Escape the Room Games


Today I have learned a new concept called gamification, which means applying game-design thinking into non-game activity that can make things more fun and engaging. I never thought that online game can be a way to teach, but after reading 7 Things You Should Know About Gamification and What is Gamification? I have some clear idea about gamification. It is helpful for teacher to active learning atmosphere and involve students in lessons. That is amazing. So I am going to try it by myself. I choose a game from a online-game website Big Fish called Room Escape: Floors. Personally I have played this game twice, the second time I searched its walkthrough in Google, because I have a big trouble obstruct me to complete successfully.
If I use this game in my language classroom, my learning objective is mainly on vocabulary, which must be chosen from these three aspects: furniture (pillow desk sofa piano), color (red green white black) or preposition (on, next to, behind, below). The whole class divided into six groups to play, each one focus on one of the six keys needed to escape. Then let them exchange their findings to pass the game together. I will give the oral walkthrough to assess whether they have mastered new vocabularies. Teacher play role as a mediator and promoter. I will give students a hand when they meet troubles in learning process and supervise them keeping new words in mind.